Here’s in interesting article on Hackaday about the effect square traces on PCB design:
When designing a printed circuit board, there are certain rules. You should place decoupling capacitors near the power pins to each chip. Your ground planes should be one gigantic fill of copper; two ground planes connected by a single trace is better known as an antenna. Analog sections should be kept separate from digital sections, and if you’re dealing with high voltage, that section needs to be isolated.
One that I hear a lot is that you must never put a 90-degree angle on a trace. Some fear the mere sight of a 90-degree angle on a PCB tells everyone you don’t know what you’re doing. But is there is really no greater sin than a 90-degree trace on a circuit board?
This conventional wisdom of eschewing 90-degree traces is baked into everything we know about circuit board design. It is the first thing you’re taught, and it’s the first thing you’ll criticize when you find a board with 90-degree traces. Do square traces actually matter? The short answer is no, but there’s still a reason we don’t do it.
We are excited to sponsor Teardown 2019 in Portland and look forward to the next 3 days of hacking, discovering, and sharing hardware!⚡🛠️✨
We’re on the lookout for the most interesting connected projects, things that communicate wirelessly to do something clever. Show us your creations and you can win!
via New Contest: Connected World — Hackaday
Back in March, the call went out: take your wiggliest, floppiest, most dimensionally compliant idea, and show us how it would be better if only you could design it around a flexible PCB. We weren’t even looking for a prototype; all we needed was an idea with perhaps a sketch, even one jotted on the…
via These Projects Bent Over Backward to Win the Flexible PCB Contest — Hackaday
We are really impressed by this amazing project by Ben Krasnow and the detailed project video that explains how Ben created it:
Schematic, PCB layout, mechanical CAD, and firmware to create a replica of the DSKY with electroluminescent display are available on GitHub:
We loveed seeing this lamp bot hop around during Bring-A-Hack back in May. Thanks to Roger Cheng for writing about it on Hackaday:
Reinforcement learning is a subset of machine learning where the machine is scored on their performance (“evaluation function”). Over the course of a training session, behavior that improved final score is positively reinforced gradually building towards an optimal solution. [Dheera Venkatraman] thought it would be fun to use reinforcement learning for making a little robot lamp move. But before that can happen, he had to build the hardware and prove its basic functionality with a manual test script.
Inspired by the hopping logo of Pixar Animation Studios, this particular form of locomotion has a few counterparts in the natural world. But hoppers of the natural world don’t take the shape of a Luxo lamp, making this project an interesting challenge. [Dheera] published all of his OpenSCAD files for this 3D-printed lamp so others could join in the fun. Inside the lamp head is a LED ring to illuminate where we expect a light bulb, while also leaving room in the center for a camera. Mechanical articulation servos are driven by a PCA9685 I2C PWM driver board, and he has written and released codeto interface such boards with Robot Operating System (ROS) orchestrating our lamp’s features. This completes the underlying hardware components and associated software foundations for this robot lamp.
via Little Lamp To Learn Longer Leaps — Hackaday