Through-hole chips are slowly falling by the wayside, and if you want to build something with new parts you will be using surface mount components. This means spreading paste and throwing it in the toaster oven.
Learn how to design boards in KiCad this Saturday, April 28th, with Michael Welling:
We’ve asked Michael Welling of Qwerty Embedded Design to come to Reno to drop some knowledge on KiCad, an open source and multi-platform schematic capture and PCB layout tool. Michael uses KiCad for some of his famous designs such as LoFive, PocketBone, and BaconBits. Space is limited and you should have some basic electronics and CAD skills under your belt already to make the most of this unique opportunity.
This event will be recorded and live-streamed to the GroupGets YouTube channel
9:30am – 12:30pm
2:00pm – 5:00pm
What to Bring:
If you would like to follow along bring a Laptop with KiCad installed
KiCad EDA (http://kicad-pcb.org/)
Michael Welling (https://www.linkedin.com/in/mwelling/)
Qwerty Embedded Design (https://groupgets.com/manufacturers/qwerty-embedded-design)
The next Hardware Developers Didactic Galactic (HDDG) is this Thursday, April 26th, at SupplyFrame’s office in San Francisco:
Enjoy excellent yummy food and beverages while listening to talks by these game designing engineers.
Richard Hogben – Mixed Reality Smartphone Game
Adelle Lin – Multiplayer Games in Public Spaces
HDDG is excited to host Adelle Lin this month. Adelle Lin (http://touchtech.io/ and http://adelleninja.com/) recently moved to San Francisco from New York and is an engineer at Intel. A lover of indie-games, she started building hardware so that she could create games that connect people in space. She has worked on projects shown at Paris Fashion Week, Play NYC, Come Out and Play, PlayTimesSquare, AR World Expo, Burning Man, and Maker Faire.
Developing games for public spaces is challenging and even more so when you introduce hardware components. Adelle will talk through various options to consider through the lens of games that she built for PlayTimesSquare (Symphonic Picnic) and PlayNYC (Star Catcher VR) – networking, hardware specs, interfaces, installation.
We are equally excited to welcome Richard Hogben (https://hackaday.io/rich ). Richard Hogben lives in San Francisco and works as a front end engineer at Supplyframe. His previous projects include a flying Hasselblad medium format film camera. Richard is currently organizing a project on Hackaday.io to build and assemble an Open NSynth Super synthesizer.
At HDDG, Rich will talk about a recent game that he designed and presented at the Hackaday Superconference. The game is called Pinned, and it is a mixed reality smartphone game with Unreal Engine and SteamVR room scale tracking.
After the talks, there will be demos, community announcements, and socializing. If you’d like to give a 2 minute demo/ community announcement, please see the organizers when you arrive to get set up.
A community announcement includes looking for a project partner, a job, offering a project/ job, the announcement of your startup launch, your Crowdfunding pitch, etc
PCB Art is likely as old as the manufacturing process itself. It has evolved over time from engineers hiding easter eggs in wasted space to whole companies devoted to the intricate authentic design. Andrew has created his own style by using each layer of the PCB to make multi-color images from computer generated designs. In this chat he will talk about his process of turning photos into PCBs as well as tricks to getting high resolution results with KiCad.
In this chat, we’ll be talking about PCB artwork:
- Bitmap to SVG Converstion (Inkscape and Illustrator)
- Kicad Footprint creation
- PCB Fabrication Limits
Brand new today, we’re going to go all in with the Robotics Module Challenge! This is the newest part of the 2018 Hackaday Prize which is only six weeks old, and already we’ve seen almost six hundred incredible entries. But a new challenge means a fresh start and a perfect time for you to begin your entry. This…
This is the last weekend to get in on the Open Hardware Design Challenge, the first challenge of the 2018 Hackaday Prize. We’re looking for the boldest idea you can come up with. We want to see the beginnings of the next great bit of Open Hardware, and this is your chance to do it.…