We’re neck deep in the Hackaday Prize, and we just wrapped up the Human Computer Interface Challenge. This is an incredible contest to go beyond traditional mice and keyboards to find new ways to transfer your desires directly into a computer.
The greatest hardware competition on the planet is going on right now. The Hackaday Prize is the Oscars of Open Hardware. It’s the Nobel Prize of building a thing. It’s the Fields Medal of firmware development, and simply making it to the finals grants you a knighthood in the upper echelon of hardware developers.
From Radomir Dopieralski (ꝺeshipu) on Hackaday.io:
A Python-based micro game console, optimized for game development workshops.
I really like the #PewPew FeatherWing as a platform for teaching game development, but the cost of Feather boards needed to use it makes it difficult to organize workshops for larger groups of people. I have previously tried to work around that problem by merging the FeatherWing with the schematic stolen from a Trinket M0 (with an additional flash memory), but the resulting design was complex, difficult to make and still a bit expensive. Now after having designed a few more CircuitPython boards I think I can really cut the costs and make a standalone device with all the functionality of the original shield, but optimized for workshops.
E-Paper Badge is a Hint at Great Things to Come
Friend of Hackaday, Drew Fustini, came to our Breakfast at DEF CON meetup sporting a name badge of his own design. The E-Paper Badge uses a Teensy LC to drive a 2.15″ E-Paper display. The row of capacitive touch buttons to the left allow the image to be changed, and he just happened to have the Jolly Wrencher in the gallery of choices for this picture.
This badge gets me really excited for this year’s Open Hardware Summit which is at MIT on September 27th. This year’s badge is a collaborative effort between a group on Hackaday.io! It’s basically Drew’s badge on steroids, and he told me the experience of working with a team has been really positive. It seems each time the group hits a hard problem or a pile of work that needs to be done, someone on the team grabs it and runs with it. It’s a great example of both certified open hardware and team development.
OSH Park is producing electronic conference badges for the 2018 Open Hardware Summit. The hardware has been designed Alex Camilo, based on concepts from the ESP trINKet by Mike Rankin. The badge features an ESP32 microcontroller and a 2.13″ E-Paper display.
OSH Park shared project for the Rev 3 by Alex Camilo :
We expect this to be the final revision.
It is ordered on Super Swift today and should be validated next weekend. This will allow us to order the full quantity PCB panels in August 13th. Assembly is estimated to be 10 business days from the day when all components and PCBs are received.
Rev 2 photos:
And for those interested, here is a link to a gallery:
Terminal output on Rev 2 prototypes:
The Rev 2 prototypes have NodeMCU boards soldered on to the back to serve as a USB to serial adapter.
One of the Rev 2 prototype boards that Alex sent me has the default e-paper demo:
The other has MicroPython installed! 🙂
Resources for the 2018 Open Hardware Summit badge:
From Nicholas Junker on Hackaday.io
The Micro TV-B-Gone is based off of Adafruit’s original TV-B-Gone kit, except made to be as small as possible, using an LIR-2032 coin cell.
I based this project off of the Adafruit TV-B-Gone kit. I wanted to start getting into using surface mount components on my projects, and seeing as the TV-B-Gone was my first foray into soldering, I figured that it would be a great project to work on.
The device takes a rechargeable LIR-2032 battery, and is activated pressing the single button on top. It will run through all TV power codes, and then go into a low power mode, waiting for the next button press. The battery will last around 40 full cycles, before being reduced down to 3.5 volts.
PCB Art is likely as old as the manufacturing process itself. It has evolved over time from engineers hiding easter eggs in wasted space to whole companies devoted to the intricate authentic design. Andrew has created his own style by using each layer of the PCB to make multi-color images from computer generated designs. In this chat he will talk about his process of turning photos into PCBs as well as tricks to getting high resolution results with KiCad.
In this chat, we’ll be talking about PCB artwork:
- Bitmap to SVG Converstion (Inkscape and Illustrator)
- Kicad Footprint creation
- PCB Fabrication Limits