Sunday evening, May 20th, at BJ’s in San Mateo, 6pm to 12am
The address for Ctrl-H is:
7608 N Interstate
Portland, OR 97217
Part hackathon, part geek social, these biweekly meetings are a time for you to come join others for insight, inspiration or just insanity.
Bring your toys for others to see, or come see what others have been painstakingly chipping away at in their spare time.
Whether it’s code or chips, hacking of all sorts is encouraged. But we also like to hear your crazy ideas, so please come join us and bring your willingness to share your brilliance.
We’ll be the kids with all the coolest stuff on the table. Hope to see you there.
p.s. This event is open to everyone, dork or robot. No ^H membership is required to attend.
Maker Faire Bay Area is this weekend, and the Hackaday and Tindie crew are getting ready to jack some cupcake cars. The Bay Area Maker Faire is one of the greatest gatherings of…
The next Hardware Developers Didactic Galactic (HDDG) is this Thursday, April 26th, at SupplyFrame’s office in San Francisco:
Enjoy excellent yummy food and beverages while listening to talks by these game designing engineers.
Richard Hogben – Mixed Reality Smartphone Game
Adelle Lin – Multiplayer Games in Public Spaces
HDDG is excited to host Adelle Lin this month. Adelle Lin (http://touchtech.io/ and http://adelleninja.com/) recently moved to San Francisco from New York and is an engineer at Intel. A lover of indie-games, she started building hardware so that she could create games that connect people in space. She has worked on projects shown at Paris Fashion Week, Play NYC, Come Out and Play, PlayTimesSquare, AR World Expo, Burning Man, and Maker Faire.
Developing games for public spaces is challenging and even more so when you introduce hardware components. Adelle will talk through various options to consider through the lens of games that she built for PlayTimesSquare (Symphonic Picnic) and PlayNYC (Star Catcher VR) – networking, hardware specs, interfaces, installation.
We are equally excited to welcome Richard Hogben (https://hackaday.io/rich ). Richard Hogben lives in San Francisco and works as a front end engineer at Supplyframe. His previous projects include a flying Hasselblad medium format film camera. Richard is currently organizing a project on Hackaday.io to build and assemble an Open NSynth Super synthesizer.
At HDDG, Rich will talk about a recent game that he designed and presented at the Hackaday Superconference. The game is called Pinned, and it is a mixed reality smartphone game with Unreal Engine and SteamVR room scale tracking.
After the talks, there will be demos, community announcements, and socializing. If you’d like to give a 2 minute demo/ community announcement, please see the organizers when you arrive to get set up.
A community announcement includes looking for a project partner, a job, offering a project/ job, the announcement of your startup launch, your Crowdfunding pitch, etc
the Hackaday Community from across Ireland and other parts of Europe poured into the performance hall at Dublin’s Project Arts Centre for a massive collection of talks.
Hackaday is hosting a full conference in Belgrade, Serbia, on 26 May. Today we’re excited to announce the workshops that will take place at Hackaday Belgrade. 419 more words
Look for our Drew Fustini in purple!