We love watching the creativity unleashed by the democratization of once-exotic technologies. The casualness by which one can order a cheap, small run of PCBs has unlocked a flood of fine pitch components and projects which look commercial quality even with a total build volume of one. Now the once mythical flex PCB has been falling from it’s stratospheric pricing and with OSHPark’s offering it feels like we’re at the inflection point. [qwertymodo] leveraged this by creating a beautifully twisted flex to add link port support to the Super Game Boy
In the mid-90’s Nintendo released the Super Game Boy, a cartridge for the SNES which allowed you to play Game Boy games on the big screen. Each cartridge was in fact an entire Game Boy with the appropriate hardware to present it in a way the host console could interface with, but missing some of the hardware a standalone Game Boy would include like a link port to connect it to another system. This mod fixes this limitation by bridging the correct pins out from the CPU to a breakout board which includes the link port connector. For general background on what’s going on here, check out [Brian]’s article from Aprildescribing a different mod [qwertymodo] executed to the same system.
What’s fascinating is how elegant the mod is. Using a a flex here to create a completely custom, strangely shaped, one-of-a-kind adapter for this random IC, in low volume is an awesome example of the use of advanced manufacturing techniques to take our hacks to the next level.
KiCAD has a rightfully earned image problem regarding beginners. The shiny new version 5 has improved things (and we’re very excited for v6!) but the tool is a bit obtuse even when coming from a electronics design background, so we’re always excited to see new learning material. [Mike Watts] is the latest to join the esteemed group of people willing to export their knowledge with his KiCAD tutorial series on GitHub that takes the aspiring user from schematic through fab and assembly.
The tutorial is focused around the process of creating a development board for the dimuitive Microchip née Atmel ATSAMD10 Cortex M0 ARM CPU. It opens by asking the reader to create a schematic and proceeds to teach by directing them to perform certain actions then explaining what’s going on and which shortcuts can accelerate things. This method continues through layout, manufacturing, and assembly.
Of note is that when defining the board outline [Mike] describes how to use OpenSCAD to parametrically define it; a neat micro-tutorial on using the two great tools to compliment each other. We also love that upon successful completion of the tutorial series the user will have developed a tiny but useful development board that can be assembled for about $3 in single quantities!
As with all open source work, if you have quibbles or want to contribute open a pull request and give [Mike] a hand!
Digital Equipment Corp.’s PDP-11 is one of the most important computers in history. It’s the home of Unix, although that’s arguable, and it’s still being used in every application, from handling nuclear control rods to selling Ed Sheeran tickets on Ticketmaster. As the timeline of PDP-11 machines progressed, the hardware did as well, and by the time the PDP was eclipsed by the VAXxen, there were PDP-11s on a single chip. The Eastern Bloc took notice and produced their own PDP-11 on a chip. This is the 1801-series CPU, and like most soviet electronics from the Cold War, they’re readily available on eBay.
[SHAOS] has an interesting project in mind for this PDP-on-a-chip. It’s a standalone computer built around the Soviet re-implementation of the PDP-11, built into a form factor that could be described as a single board computer.
This project is the outgrowth of [SHAOS]’ project for last year’s Hackaday Prize, the PDPii. This was a computer built around a backplane that replicated the PDP-11 using a KR1801VM2 CPU, the Soviet not-a-clone clone of the PDP-11. This project is basically a PDP-11/03 system, except it was made in this century, and you can put it in any computer case, with bonus points awarded for RGB lighting and liquid cooling.
This year’s project, the PDPjr, eschews standardization to something that is far more unique. This build is more or less a single board computer with a character LCD display and a real keyboard. Think of this as the PDP-11 equivalent of the TRS-80 Model 100, a machine widely regarded as being the first laptop.
There’s still a lot of work to go, but [SHAOS] has written a ‘Hello World’ for this chip, and is getting those words to display on the character LCD. That’s a great first step and we can’t wait to see where this project ends up.
As hackers approached the dramatic stone entrance of Portland’s Pacific Northwest College of Arts, a group of acolytes belonging to The Church of Robotron beckoned them over, inviting them to attempt to earn the title of Mutant Saviour. The church uses hazardous environments, religious indoctrination, a 1980s arcade game and some seriously funny low tech hacks to test your abilities to save humanity. This offbeat welcome was a pretty good way to set the tone for Teardown 2019: an annual Crowd Supply event for engineers and artists who love hardware. Teardown is halfway between a conference and a party, with plenty of weird adventures to be had over the course of the weekend. Praise the Mutant! Embrace Futility! Rejoice in Error!
For those of us who failed to become the Mutant Saviour, there were plenty of consolation prizes. Kate Temkin and Mikaela Szekely’s talk on accessible USB tools was spectacular, and I loved following Sophi Kravitz’s journey as she made a remote-controlled blimp. Upstairs in the demo room, we had great fun playing with a pneumatic donut sprinkle pick and place machine from tinkrmind and Russell Senior’s hacked IBM daisywheel typewriter that prints ASCII art and runs a text-based Star Trek adventure game.
It wouldn’t be much of a hardware party if the end of the talks, demos and workshops meant the end of each day’s activities, but the Teardown team organised dinner and an afterparty in a different locations every night: Portland’s hackerspace ^H PDX, the swishy AutoDesk offices, and the vintage arcade game bar Ground Kontrol. There also was a raucous and hotly-contested scavenger hunt across the city, with codes to crack, locks to pick and bartenders to sweet talk into giving you the next clue (tip: tip).
Join me below for my favorite highlights of this three day (and night) festival.
Here’s in interesting article on Hackaday about the effect square traces on PCB design:
When designing a printed circuit board, there are certain rules. You should place decoupling capacitors near the power pins to each chip. Your ground planes should be one gigantic fill of copper; two ground planes connected by a single trace is better known as an antenna. Analog sections should be kept separate from digital sections, and if you’re dealing with high voltage, that section needs to be isolated.
One that I hear a lot is that you must never put a 90-degree angle on a trace. Some fear the mere sight of a 90-degree angle on a PCB tells everyone you don’t know what you’re doing. But is there is really no greater sin than a 90-degree trace on a circuit board?
This conventional wisdom of eschewing 90-degree traces is baked into everything we know about circuit board design. It is the first thing you’re taught, and it’s the first thing you’ll criticize when you find a board with 90-degree traces. Do square traces actually matter? The short answer is no, but there’s still a reason we don’t do it.
We’re on the lookout for the most interesting connected projects, things that communicate wirelessly to do something clever. Show us your creations and you can win!
Back in March, the call went out: take your wiggliest, floppiest, most dimensionally compliant idea, and show us how it would be better if only you could design it around a flexible PCB. We weren’t even looking for a prototype; all we needed was an idea with perhaps a sketch, even one jotted on the…