The Pocket SP adds a hinge to the Game Boy

Allison Parrish wrote a detailed blog post about their Game Boy mod journey:

When to hold ’em and when to fold ’em: Adding a hinge to a Game Boy that God never intended

Over the summer I dug in deep with Game Boy modding and made this: the Game Boy Pocket SP. It’s a Game Boy Pocket motherboard that I cut in half and then put into a custom-designed shell with a hinge, a la the Game Boy Advance SP. The build has a pair of custom-designed flex PCBs to make routing signals between the two halves of the board easier. Along the way I taught myself CAD (with FreeCAD), PCB design (with KiCad) and 3D printing. The 3D models and PCB layouts for the Pocket SP are available on GitHub. In this post, I’m going to talk about why and how I made the Pocket SP, and how you can make your own.

The design of a flexible PCB ribbon cable was key to the ability for the mod to fold up:

I designed a pair of flex PCBs that could be soldered directly to the board. One of the flex PCBs would end in a thin ribbon, which would go through the hinge assembly, and then connect to the other PCB with an FPC connector. This would make it easy to assemble and disassemble the unit, and would also make soldering pretty easy.

I think the closest I’d ever come to designing my own PCB was in grad school, when I downloaded EAGLE and never opened it and then deleted it at the end of the semester. But I’ve always wanted to design and fabricate my own PCB! I decided to use KiCad, because it’s free and open source and also the tool of choice for many modders in the community that I respect.

As with FreeCAD, the tutorial material for KiCad is pretty great. I spent an afternoon following along with the Getting Started guide and felt confident enough afterwards to actually start making my board. My schematic is pretty simple, since all I’m doing is connecting pads to headers and connectors.

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The Pocket SP adds a hinge to the Game Boy

N64 Portable, Zelda Style!

From the Downing’s Basement blog:

Project 15: My Latest N64 Portable, Zelda Style!

I wish I could say that it hasn’t been two years since this project was commissioned…I also wish I could say this wasn’t the second time the job was completed…but if I didn’t have too, this beauty would have never existed. Kinda funny how that works.

But that said, after two years since the original agreement and a total remake of the original failure, Project 15 has come to light in the most beautiful portable console I’ve ever made. But not only has this been a technical achievement for me in many respects, but I’m very proud of the video I’ve made to accompany it.

You don’t have to scroll down very far in past posts to see what prompted this rebuild but at this point I can honestly say I’m glad it happened!

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And on the subject of reliability, low volume FFC PCB’s have become available through services like OSH Park which have allowed some very time and space saving options that do wonders for the assembly.

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Eye of Toast — Robotic Art

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Sarah Petkus wrote on her Robotic Arts blog about toaster hacking:

Eye of Toast

I would like you to meet my toaster. The toaster is an old character of mine who has survived through subtle reference in the things I draw and build. Nothing I make is about the toaster, but the toaster is about everything I make. He’s my chrome totem.

Here is a brief progress report on the surgery of toaster! He will soon have eyes!

Eye of Toast — Robotic Art